Gate Destruction FX
Stylized Beach - Stabby Short
- A shot from the senior film collaborative project: Stabby. The film is a practice of understanding the whole pipeline. The effects are rendered with Arnold instead of Mantra.
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- The ocean is driven by an animated mesh.
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- Responsible for the visual effects (fluid and grain)
Golem moving on sand
- Grain simulation using Vellum grain set up in Houdini. Interaction tested with animation provided as default asset in Houdini.
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- Render with Mantra in Houdini.
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- Responsible for the visual effects (grains)
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- Personal work
Water spitting out - Stabby Short
- A shot from the senior film collaborative project: Stabby. The film is a practice of understanding the whole pipeline. The effects are rendered with Arnold instead of Mantra.
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- Fluid simulation is done with FLIP solver
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- Responsible for the visual effects (fluid and grain)
Dragon particle disintegration
- Particle disintegration effects with POP solver.
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- Render in Houdini with Mantra.
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- Responsible for FX.
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- Coursework.
- Inspired by a scene in the Hobbit movie, this shot showcases the destruction effects on wooden materials (the gate) using a combination of voronoi and boolean RBD fracture methods.
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- Render with Mantra in Houdini
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- Responsible for FX.
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- Coursework.