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Gate Destruction FX

Stylized Beach - Stabby Short

- A shot from the senior film collaborative project: Stabby. The film is a practice of understanding the whole pipeline. The effects are rendered with Arnold instead of Mantra.

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- The ocean is driven by an animated mesh.

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- Responsible for the visual effects (fluid and grain)

Golem moving on sand

- Grain simulation using Vellum grain set up in Houdini. Interaction tested with animation provided as default asset in Houdini.

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- Render with Mantra in Houdini.

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- Responsible for the visual effects (grains)

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- Personal work

Water spitting out - Stabby Short

- A shot from the senior film collaborative project: Stabby. The film is a practice of understanding the whole pipeline. The effects are rendered with Arnold instead of Mantra.

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- Fluid simulation is done with FLIP solver

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- Responsible for the visual effects (fluid and grain)

Dragon particle disintegration

- Particle disintegration effects with POP solver.

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- Render in Houdini with Mantra.

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- Responsible for FX.

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- Coursework.

- Inspired by a scene in the Hobbit movie, this shot showcases the destruction effects on wooden materials (the gate) using a combination of voronoi and boolean RBD fracture methods.

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- Render with Mantra in Houdini

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- Responsible for FX.

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- Coursework.

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